Table of Contents
SECTION 1 - RULES OF THE GAME
RULE 1. -
FIELDING A TEAM
RULE 2. - THE GAME
RULE 3. - UNIFORMS.
RULE 4. - THE TOSS.
RULE 5. - PLAYING EQUIPMENT.
RULE 6. - THE UMPIRE.
RULE 7. - ARRIVAL/LATE PLAYER(S).
RULE 8. - PLAYER
SHORT/SUBSTITUTES/INJURED PLAYERS.
RULE 9. - FIELD PLACEMENT.
RULE 10. - PLAY BALL/LIVE BALL/DEAD BALL.
RULE 11. - SCORING.
RULE 12. - NO BALL.
RULE 13. - WIDE AND LEG SIDE WIDE BALLS.
RULE 14. - BOWLER CHANGING DIRECTION/STYLE.
RULE 15. - BALL LEAVING THE PLAYING AREA.
RULE 16. - APPEALS FOR DISMISSALS.
RULE 17. - DISMISSALS.
RULE 18. - INTERFERENCE.
RULE 19. - MISCONDUCT.
RULE 20. - ORDER OFF.
RULE 21. - ILLEGAL COURT ENTRY/EXIT.
RULE 22. - RUNNERS.
RULE 23. - END OF GAME.
RULE 24. - MIXED GAMES .
Dear Player,
This book contains the Official Rules of the sport of Indoor
Cricket, as endorsed by New Zealand Indoor Sports Incorporated, the nationally
recognised governing body for the sport.
Indoor Cricket has its origins in Western Australia in the late 1970's. Over
the years a number of refinements to rules have been made, and this document
lists the nationally accepted rules as at April 1998.
Please take a few moments to look through this, and keep it handy
as you enjoy the game. As with most sports, the rules are very simple, although
sometimes a situation requires expert interpretation - and your match umpire is
trained to provide exactly that adjudication.
In the event that you and your team do not agree with a decision,
your captain may seek a clarification from the umpire - but remember the
umpire's job is a difficult one, and their decision is final.
The most important thing to remember is that you are playing a great
game, and the staff at your Indoor Cricket centre want to see you enjoy
yourself.
Indoor Cricket offers you many opportunities to develop your skills,
from social matches to International games. Whatever your skill level and
motivation, you'll find every match to be enjoyable and challenging.
All the best in you Indoor Cricket career, and may you and your
team enjoy the success your best efforts deserve.
SECTION 1 - RULES OF THE GAME
RULE 1. FIELDING A TEAM
-
A game is played between two teams, each of a maximum of 8 players.
Each team must nominate a captain for each game.
No team can play with less than 6 players.
A game must proceed when scheduled, if a minimum of 6 players for each team is
present.
To take part in a match, a player must be able to bat and bowl, except as in
Rule 8 (Substitutes).
RULE 2. THE GAME
-
The game consists of 1 batting and 1 bowling innings per team.
Each innings consists of 16 overs. (For the purpose of simplicity in this rule
book, all references will be to 8 ball overs. For alternative over lengths,
refer to Section 4 - Variations in this book).
-
The run deduction for a dismissal will be 5 runs, and other
penalties (ie misconduct, uniform penalties etc) will be 5 runs or multiples of
5 runs.
-
Each player must bowl 2 overs except in the case of Rule 8 (Player
Short/Substitutes/Injured Players) . Prior to the start of each over the umpire
must be advised of the bowler's name.
-
A bowler must not bowl 2 consecutive overs. The fielding team will
be penalised 5 runs for each over offended.
-
A delivery commences from the moment a bowler (with the ball in
their hand) starts their run up and continues until the same time of the next
delivery.
-
A batting innings is divided into 4 sections. Each section consists
of 4 overs.
-
The batting team bats in pairs with each pair batting for 4 overs.
Upon arrival at the batting crease the batters must inform the umpire of their
respective names.
-
Batters continue batting for the entire 4 overs, whether they are
dismissed or not. When a player is dismissed, 5 runs are deducted from their
team's score.
-
Batters must change ends at the completion of each over.
-
No batter may bat more than once, except in the case of a Rule 8
(Player Short) .
-
A team may not declare an innings closed.
-
The team compiling the higher number of runs will be the winner.
RULE 3. UNIFORMS
Teams must be dressed as follows:
Tops: Matching colour shirts (leisure shirt or T-shirt). Teams may
combine shirt styles but colours and logos must still be matching.
Pants: Males - long or short sports pants. Females - long or short
sports pants, or sports skirts.
Jeans are not permitted.
Footwear: Rubber soled sports shoes that will not mark the court
surface. (Players in socks, barefoot or in leather-soled shoes are not
permitted).
A penalty of 5 runs will be deducted from a team's batting score for
every unacceptable item of apparel. The team batting first will have any
uniform penalties deducted at the start of the offending player's partnership.
The team batting second may have uniform penalties deducted at the commencement
of the second innings. umpire's are not to "square off" the uniform
penalties of one team against another.
The maximum team penalty for incorrect uniforms in any match will be
20 runs.
Captains may not appeal for uniform penalties after the commencement
of the second over of the second innings.
The umpire will be the initial judge of the correctness of a
uniform. However, in the event of a dispute, particularly with regard to
colour, the duty manager or tournament director will have the final decision.
RULE 4. THE TOSS
The umpire or a person delegated by the tournament organiser will
toss a coin or token to determine the order of the innings. The umpire will
advise which team is to call.
Teams may negotiate the order of innings prior to the toss with the
consent of the umpire, duty manager or tournament organiser.
RULE 5. PLAYING EQUIPMENT
Bats: Must be made of wood with dimensions no larger than 96.5 cm in
length and 10.8 cm in width and have a suitable bat grip. If an umpire is not
satisfied with the suitability of a bat or bat grip, they should not allow it
to be used. Note: Bat grips must be of a non-slip material and in good order.
Batting Gloves: A batting glove (which completely covers the hand
from the wrist) must be worn on both hands by each batter. An umpire, on
noticing a player does not have 2 suitable batting gloves, must not allow play
to continue until 2 gloves are worn.
Keeper's Gloves: The wicket keeper
has the option to wear none, 1 or 2 suitable gloves. The gloves may be keeping
or batting gloves, or a combination of both. Gloves similar to baseball style
etc are not permitted. They may only be worn by the wicket keeper in the
approved area [See Rule 9D - Wicket Keeper] .
Fielding Protection: Players may wear suitable protective equipment
when fielding. This includes: elbow and knee pads, sporting helmets, face
guards, gloves, groin protectors and safety glasses. The decision to allow
protective equipment in the field rests with the duty manager or tournament
organiser. Their decision must take into account the safety of all players and
relevant medical reasons.
Balls: The centre will supply a recognised Indoor Cricket ball for
each match. Teams may not supply their own. Any person or team found
substituting or deliberately scuffing, gouging, or attempting to reshape the
ball will be penalised 10 runs for ball tampering.
Equipment not in immediate use (eg. gloves, elbow pads and
protectors) must be placed outside the court until required. Players will be
warned to remove unused protective equipment. Refusal to do so will result in a
5 run penalty to the offending team.
The Stumps will be "Wilkins" style
collapsible stumps which may be free-standing or bolted to the floor. The base
plate is considered to be part of the stumps.
Bails may be wooden or plastic and must be tied to the stumps.
RULE 6. THE UMPIRE
Before each game, an umpire will be appointed to adjudicate the
rules of the game with absolute impartiality.
Teams will have no choice in the appointment of the umpire.
The umpire may only be changed at the discretion of the duty manager or
tournament organiser.
The umpire's decision during a game is final. No dispute, written or otherwise,
will alter the result.
The umpire will be the sole judge of fair and unfair play.
The captain of the fielding side or the batter at wicket may query
an umpire's decision. Once the umpire has replied, any further talking to, at
or about the umpire, or their decision, may be penalised.
RULE 7. ARRIVAL/LATE PLAYERS
All teams are to be present at the court allocated for their match
to do the toss 2 minutes prior to the scheduled commencement of their game.
Any team failing to arrive on time will forfeit the right to a toss.
The non-offending team can choose to field first or wait until the offending
team has 6 players present and bat first.
If both teams are late, the first team to have 6 players present
will have the right to choose their batting innings. [See Rule 7B(i)].
All forfeits will be declared at the discretion of the duty manager
or tournament organiser.
Individual player(s) arriving late may take part in the match
providing their arrival is before the commencement of the 13th over of the
first innings.
A team captain may ask for the consent of the duty manager or
tournament organiser to allow a late player to participate after the 13th over
of the first innings. This player may not bat or bowl and is regarded as a late
player, not a substitute, and may keep wickets if their team is fielding.
Any player known and expected to arrive late must be nominated by
the team captain to the opposition captain, umpire and the duty manager or
tournament organiser prior to the commencement of the game.
Players who arrive late to field, must wait until the end of the
over in progress before entering the court.
RULE 8. PLAYER SHORT/SUBSTITUTES/INJURED
PLAYERS
-
PLAYER SHORT
-
If a team is 1 player short:
When batting: after 12 overs, the captain of the fielding side will
nominate 1 player to bat again in the last 4 overs with the remaining batter.
When fielding: after 14 overs, the captain of the batting side must
choose 2 players to bowl the 15th and 16th overs. The non-consecutive over rule
still applies.
-
If a team is 2 players short:
When batting: after 12 overs, the captain of the fielding side will
choose 2 players to bat again in the last 4 overs.
When fielding: after 12 overs, the captain of the batting side must
choose 2 players each to bowl 2 of the last 4 overs. The non-consecutive over
rule still applies.
-
If a selected player is not available to bat again, a 10 run
penalty will apply and another player must be selected. This rule does not
apply to a player who has to leave the game early for legitimate reasons
provided both captains and the umpire had knowledge of the player's departure.
-
When a team is reduced to less than 6 players (irrespective of the
reason) and a substitute is unavailable, the offending team will forfeit the
game [See Rule 1C - Fielding a team].
-
SUBSTITUTES
-
A substitute player is one who joins the game, after it has
officially commenced, to replace an existing player who is incapable of
completing the game due to injury or illness suffered during the game. This may
only occur on the approval of the umpire and/or duty manager or tournament
organiser.
-
Substitutes only apply to a team's fielding innings. Batters who
are unable to complete their allocated overs due to injury or illness are not
substituted, but merely replaced by a nominated team member.
-
A substitute player cannot bat, bowl or wicket keep.
-
A substitute must be in the correct uniform or uniform penalties
will apply.
-
A team may not use a substitute pending the late arrival of a
nominated player.
-
Once substituted, a player may take no further part in the match.
-
INJURED PLAYERS
-
Injuries to players are classified into two categories. These two
categories are: players who suffer blood-related injuries and players who
suffer non-blood related injuries:
-
Blood Related Injuries.
-
A player suffering a blood related injury must leave the court for
further treatment unless the bleeding can be contained within a maximum of 2
minutes. The injured player and medical staff in attendance should ensure that
no blood contaminates the court, or its fittings or fixtures.
-
The injured player must remove and replace any blood-contaminated
clothing and wash off any blood on their body before rejoining the game.
-
Players must leave the court to have any surface blood washed off
their body.
-
A player, leaving the court for a blood related injury, is entitled
to have a "Blood Replacement Player" take the court, on their behalf,
until the injury has been attended to.
-
If the injured player is unable to return to the game, the Blood
Replacement Player will continue the game as a Substitute Player.
-
Any player that leaves the court to attend to a blood related
injury must wait until the end of the over in progress before returning to the
game.
-
The injured player must receive a clearance from the umpire before
rejoining the game.
-
A blood replacement player is not able to bat, bowl or wicket keep.
-
In the case of a Blood Related injury, the following conditions
will apply:
When batting: The captain of the fielding side will nominate 1 player
from the injured player's team to bat with the remaining batter. This must be
done at the time of the injury.
When fielding: If the player is injured whilst bowling, the captain of
the batting side will nominate 1 player, from the injured player's team, to
complete the over. The non-consecutive over rule still applies.
-
Non Blood Related Injuries.
-
Players who suffer non-blood related injuries will be entitled to a
maximum of 2 minutes to attend to their injuries.
-
After this time, if the player is not ready to recommence play, the
umpire will ask the player to leave the court to recover from their injuries.
-
Provided they have not been substituted, a player may return to the
game after they have recovered from their injuries.
-
Any player that leaves the court to attend to an injury must wait
until the end of the over in progress before returning to the game.
-
Any substitute who replaces an injured player cannot bat, bowl or
wicket keep.
-
An injured player will be guided by a medical official (if in
attendance at the game), to leave the court for further treatment.
-
If a batter is injured, the captain of the fielding side will
nominate 1 player from the batting team to complete the injured batter's
remaining overs.
-
If a bowler is injured during their 1st over, 1 player is to be
nominated to complete the over. The incapacitated player's 2nd over will be
bowled after the 12th over and another player may be chosen by the opposing
captain. The non-consecutive over rule still applies.
RULE 9. FIELD PLACEMENT
-
Fielders Per Half Court
-
The court is divided into two halves with the dividing line being
the non-striker's running crease. No more than 4 fielders may field in either
half of the court from the moment the bowler commences their run up until the
ball leaves the bowler's hand. On the line is considered in the other half. If
this rule is contravened, the umpire will call "No Ball".
-
Fielders on Pitch
-
With the exception of the bowler, no fielder (including a wicket
keeper), can move on or extend over the pitch from the commencement of the
bowler's run up until the ball is played at by the batter or passes the
striker's wickets. If this rule is contravened, the umpire will call "No
Ball".
-
Exclusion Zone
-
An Exclusion Zone will be marked in an arc extending at a radius of
3 metres from the batting crease. No fielder can move on or extend over the
Exclusion Zone from the commencement of the bowler's run up until the ball is
played at by the striker or passes the striker's wickets. A wicket keeper may
move into the Exclusion Zone after the ball has been bowled provided they are
legitimately getting in position to field the ball, and they do not pass
forward of the imaginary line through the stumps. If this rule is contravened,
the umpire will call "No Ball".
-
Wicket Keeper
-
A fielder is classified as a wicket keeper if they take up position
behind the stumps at the striker's end in the area designated for the wicket
keeper.
-
The area designated for the wicket keeper is between the imaginary
lines extending along the extremities of the pitch to the back net and the line
running at right angles through the stumps at the striker's end. (See diagram
on court layout).
-
The wicket keeper must take up a position with both feet wholly
inside the designated area and cannot move out of that area until the ball
leaves the bowler's hand. If this rule is contravened, the umpire will call
"No Ball".
-
A wicket keeper may move into the Exclusion Zone after the ball has
been bowled provided they are legitimately getting into position to field the
ball, and they do not pass forward of the imaginary line through the stumps. If
this rule is contravened, the umpire will call "No Ball".
-
The wicket keeper cannot take the ball either in front of or from
the side of the wickets, with the exception of when the ball strikes the
batter's person or equipment. If this rule is contravened, the umpire will call
"No Ball".
-
The wearing of gloves by the wicket keeper is optional. [See Rule
5C - Playing Equipment].
-
A wicket keeper is optional.
RULE 10. PLAY BALL/LIVE BALL/DEAD BALL
-
PLAY BALL/LIVE BALL
-
The game commences once the players take up their positions and the
umpire calls "Play".
-
The ball remains "live" throughout the over unless the
umpire calls "Dead Ball", "Over" or a wicket falls.
-
Play cannot recommence after the fall of a wicket or a call of
"Dead Ball" or before the start of a new over, until the umpire calls
"Play".
-
It is the batter's responsibility to have taken strike when the
bowler is ready to bowl provided the batter has been given reasonable time to
do so. The umpire will be the sole judge of what is "reasonable
time".
-
DEAD BALL
-
There are several types of Dead Balls. Each type has different
qualities.
-
These are "Automatic" Dead Balls. No runs
can be scored or wickets lost. The ball must be rebowled.
-
The bails are off either set of stumps when the bowler commences
their run up.
Any ball that leaves the court, other than a ball leaving the court as a result
of an attempted run out by a fielder.
-
Any ball, after being struck by the batter, that lodges in the net
or corner conduit. The original batter must face the rebowled delivery.
-
The bowler attempts an illegal mankad. [See Rule 17F(iii) and (iv)
- Dismissals]. The batting side will receive 2 runs for the "No
Ball".
-
These are "Discretionary" Dead Balls. The
decision to have the ball rebowled or to allow runs scored or to apply
penalties for wickets taken will be at the discretion of the umpire.
-
An injury to a player.
-
The batter did not have enough time to take strike before the
bowler delivers the ball.
-
The bat accidentally leaves the batter's hands as a result of
playing a shot at the ball.
-
These are "Special Case" Dead Balls. The
ball is not rebowled.
-
The ball after being bowled hits a fielder. A special call of
"No Ball, Dead Ball" is made and the batters will receive 2 runs.
-
The ball leaves the court as a result of an attempted run out by a
fielder. The score (net zone and physical runs) made up until when the ball
leaves the court will count.
-
A ball, when bowled, hits the top or side net. The umpire will call
"No Ball, Dead Ball" and the batters will receive 2 runs.
-
A wicket falls, excluding a mankad.
-
The umpire calls "Over".
-
The captain of the fielding team or the batters at the wicket are
permitted to request a "Dead Ball" under the following conditions:
Player injury; ruling or score clarification; clothing adjustment. Requests may
be made verbally or by signal, as per the umpire's signal.
-
Note: If the umpire is required to intervene during a dispute for
unfair play, the ball is automatically dead from the time of intervention until
"Play" is called. The ball is dead whether the umpire calls
"Dead Ball" or forgets to. No runs can be scored or wickets taken
during the intervention. However, the result prior to the intervention will
stand.
RULE 11. SCORING
Runs may be scored as follows:
When both batters cross between the batting crease and the
non-striker's crease and make good their ground. One run is scored (called a
"physical" run).Bonus runs as defined in Rule 11A(iii), B(i), B(iv)
and E will only be scored if the batters successfully make a physical run as
described in Rule 11A(i).
When a batter hits the ball with the bat or the hand(s) holding the
bat, into a perimeter netting, this includes balls unintentionally deflected by
the batter's protective equipment, deflected by fielders and unintentionally
deflected from the non-striker's person or equipment, the following bonus runs
will apply:
ZONE A (FRONT NET)
0 RUNS
ZONE B (SIDE NET)
1 RUN
ZONE C (SIDE NET)
2 RUNS
ZONE D (BACK NET)
4 RUNS ON BOUNCE
ZONE D (BACK NET)
6 RUNS ON FULL
ZONE B OR C ONTO ZONE D
3 RUNS
Refer to the diagram at Section 2 - A.I.C.F.
Standards.
The scoring zone that the ball strikes first will count with the exception of a
ball coming off Zone B or C onto Zone D.
The top net is neutral. A ball hit via the top net onto the Zone D net on the
full scores 6 bonus runs for the batting side.
When a fielder causes an overthrow, physical runs will be scored
when the batters cross between the batting crease and the non-striker's crease
and make good their ground. An "overthrow" results from the
deliberate effort of a fielder throwing, flicking, slapping or kicking the ball
in an attempt to strike the wicket and cause a run out, or at any other time
the ball is live.
The batting team will be credited with a 2 run penalty when the
umpire calls a delivery "No Ball", "Wide" or
"Legside". If the batter plays a "No Ball" into a scoring
zone, the zone score and the physical runs made will be added to the 2 run
penalty. Any physical runs made off a "Wide" or "Legside"
will be added to the 2 run penalty.
If in the opinion of the umpire, the fielder, whilst attempting to
run out the batter, does not have "reasonable control" of the ball
and it hits a scoring zone, the relevant bonus runs will apply.
"Reasonable control" may be defined as the deliberate
attempt by a fielder which causes the ball to noticeably change from its
original path to the direction of the intended target wickets in an attempt to
run the batters out. Flicking, slapping and kicking the ball fall within this
definition.
Any net zones struck as a result of a reasonably controlled attempt
will not result in bonus runs being scored. If the umpire is uncertain that the
ball was reasonably controlled, the bonus net score will count.
A ball deflected by a fielder into a scoring zone after the ball has
been hit by the striker's bat or the hand(s) holding the bat, will score the
relevant zone score. [See Rule 11A(iii) above].
Balls deflected into scoring zones off the batter's person (eg. leg)
where no contact has been made with the bat will not score bonus runs. Only
physical runs may be scored.
If a batter is given "Out", the batting team will lose 5
runs. All previous runs scored off that delivery will not count.
Where a ball strikes a zone scoring tape or corner conduit, the
higher zone score will count.
In case of a scoreboard error, unless the captain of the fielding
team or the batters at the wicket appeal about the score before the
commencement of a new over, or before the players leave the court in the case
of the last over of each innings, the scoreboard will be assumed to be correct.
RULE 12. NO BALL
-
"No Ball" will be called when:
-
The ball is thrown, not bowled. If the umpire is not totally
satisfied with the fairness of the delivery, "No Ball" will be called
at the moment of delivery. (Note: As a guide, the bowler's arm must not be
straightened in the delivery action. If the elbow remains bent throughout the
delivery, it may be a fair delivery).
-
Any part of the bowler's front foot is not grounded inside the
return crease and behind the popping crease at the moment of delivery. (Note:
Any part of the front foot on the line is a "No Ball").
-
If any part of the ball, when bowled underarm, pitches on or before
the underarm line it will be a "No Ball".
-
There are more than 4 fielders in either half of the court at the
commencement of the bowler's run up. [See Rule 9A - Field Placement].
-
A wicket keeper moves outside their designated area before the ball
leaves the bowler's hand or takes the ball in front or from the side of the
stumps. [See Rule 9D(iv) and Rule 9D(viii)].
-
A fielder, other than the wicket keeper, has any part of their body
in the wicket keeper's area or exclusion zone until the ball is played at by
the striker or passes the striker's wickets. [See Rule 9D(i) and 9C - Field
Placement].
-
A bowler changes style of bowling (ie. overarm to underarm, left
arm to right arm or vice versa) or changes sides of the wicket (ie. from over
to around or vice versa) without first informing the umpire [See Rule 14].
-
The bowler depresses the net and/or the net protection in Zones D
or C with any part of their body during the course of their run up.
-
The ball, when bowled, passes over or would have passed over the
striker's front shoulder, either on the full or bounce, when the striker is in
a normal stationary batting stance at the time of the bowler's delivery stride.
This is regardless of the ball hitting the striker's bat or person. A striker
must have part of their back foot behind the batting crease when the ball
passes or would have passed the batting crease to be entitled to the call of
"No Ball" under this rule. The back foot need not necessarily be
grounded behind the batting crease. Note: The umpire may regard an exaggerated
batting stance in the crouched position as unfair play.
-
Any part of the ball, when bowled, initially lands off the pitch
before reaching the line of the batting crease.
-
A mankad is illegally attempted. The umpire will call "No
Ball, Dead Ball". The ball will not count as part of the over and 2 runs
will be added to the batting team's score. [See Rule 17F(iii)].
-
When a bowler makes more than 2 unsuccessful mankad attempts in any
one over, the 3rd unsuccessful attempt will be called "No Ball, Dead
Ball". The ball will not be counted as part of the over and 2 runs will be
credited to the batting team's score. [See Rule 17F(iv)].
-
The ball, after being bowled, hits the top or side net before
reaching the batter. The umpire will call "No Ball, Dead Ball". The
ball will not be rebowled and 2 runs will be credited to the batting team's
score.
-
A fielder, or part of a fielder (with the exception of the bowler)
moves onto or extends over the pitch from the commencement of the bowler's run
up until the ball is played at by the striker or passes the striker's wickets.
[See Rule 9B]
-
A batter can be given "Out" off a "No Ball" in
any of the four following ways:
If the ball is hit twice other than to protect the wickets [See Rule
17G(iii)].
If either batter deliberately interferes with the fielding team [See
Rule 17G(ii)].
If in attempting a run, either batter is run out [See Rule
17C(ii)].
If the striker is run out by the wicket keeper [See Rule 17C(i(c))].
-
Any batter dismissed off a "No Ball" will be penalised 5
runs. The 2 run bonus for the "No Ball" is negated by the dismissal.
-
A "No Ball" is included as part of an over except in the
last over of the innings.
-
Any "No Ball" bowled in the last over of an innings may
be rebowled at the batter's discretion. The umpire must ask the batters
immediately if the ball is to be rebowled. The batters must decide before the
next ball is bowled. Any penalties, runs or wickets resulting from the "No
Ball" delivery will count regardless of whether the ball is rebowled or
not.
-
A "No Ball" incurs a penalty of 2 runs, which is added to
the batting pair's score. Runs scored by hitting any net zone and/or physical
runs are also added to the score.
RULE 13. WIDE AND LEGSIDE WIDE BALLS
A "Wide" will be called when: any part of the ball passes
on the striker's off-side, outside the intersection of the batting crease and
the edge of the pitch, without being touched by the striker's person or
equipment. Any part of the ball passing on the line will be deemed
"Wide".
A "Legside" wide will be called when: any part of the ball
passes outside the intersection of the batting crease and the legside line
without being touched by the striker's person or equipment. A ball passing
between the batter and the stumps is not a legside wide. Any part of the ball
passing on the line will be deemed "Legside".
For the purpose of identification, the edge of the pitch will be
taken as the offside line, and the point 45cm from the centre stump will be
taken as the legside line.
Batters may be dismissed by all forms of dismissal when a
"Wide" is bowled, bearing in mind that if a ball is struck by the
striker's person or equipment, it is no longer a "Wide".
A batter dismissed off a "Wide" will be penalised 5 runs.
The 2 run bonus for the wide is negated by the dismissal.
A "Wide" counts as part of the over, except in the last
over of either innings.
All "Wides" bowled in the last over of an innings may be
rebowled at the batter's discretion. The umpire must immediately ask the
batters if the ball is to be rebowled. The batters must decide before the next
delivery is bowled. All scores, penalties or wickets from the "Wide"
or "Legside" delivery will count regardless of whether the ball is
rebowled or not.
The penalty for a "Wide" is 2 runs, which will be added to
the batting pair's score, plus any additional physical runs scored.
RULE 14. BOWLER CHANGING DIRECTION/STYLE
A bowler must advise the umpire if they intend to change their
bowling style (ie. overarm to underarm, left arm to right arm or vice versa) or
sides of the wicket (ie. over the wicket to around the wicket or vice versa).
The umpire must use the correct hand signal to indicate to the
bowler that their change of bowling style has been noticed. The onus is on the
fielding team to ensure that the umpire is aware of the bowling change.
When a bowler changes direction or style, the change is to both
batters unless a difference is advised.
The umpire must advise both batters of the change and only one
advice need be given unless there is a further change.
"No Ball" will be called if a bowler contravenes this
rule.
If the batters believe the umpire has overlooked a change they may
appeal for a "No Ball", however the umpire's decision is final.
RULE15. BALL LEAVING PLAYING AREA
Any ball, when bowled, that leaves the playing area or lodges in the
net or corner conduit as a result of being hit by the striker, will be called
"Dead Ball" by the umpire and will be rebowled. This includes balls
coming off the striker's bat onto the non-striker or fielders prior to leaving
the playing area. No runs will count and the original striker must face the
ball again.
Any ball, when bowled, that leaves the playing area without being
touched by the batter or the fielding side will be called "Dead Ball"
by the umpire and rebowled.
Any ball that leaves the playing area as a result of an attempted
run out by a fielder will be called "Dead Ball" by the umpire. All
runs made off the ball, prior to it leaving the court, will count. Batters must
have crossed to be eligible to score a physical run. Under these circumstances
the ball will not be rebowled.
RULE 16. APPEALS FOR DISMISSALS
The umpire will not give a batter out unless appealed to by the
opposing team. An appeal must be made prior to the next ball being bowled.
An appeal will cover all ways of a dismissal.
The umpire will have final jurisdiction on all appeals and retains
the right to alter their decision provided it is done promptly.
RULE 17. DISMISSALS
The striking batter will retain the strike, after being dismissed,
unless the batters have crossed prior to the dismissal. A batter who is
dismissed "bowled" or "leg before wicket" will retain the
strike irrespective of the batters crossing.
A batter can be given "Out" for any of the following dismissals:
Bowled: If the wickets are struck by the ball, including
coming from the batter's person or equipment, and at least one of the bails is
completely and permanently removed. Note: The base plate of the stumps is
considered to be part of the wickets.
Caught: If a ball, coming from the striker's bat or their
hand(s) holding the bat, is caught before it touches the ground. The striker
will be out "caught" should the ball pass from the bat onto the
striker's body, or vice versa, before being caught.
A catch may be taken off all boundary netting except a direct hit on
the full to the 6 net (Zone D). A ball passing from a fielder's hand or body
directly onto the 6 net, on the full, and then caught, will result in the
striker being not out and the bonus runs will count. The striker will be out
"caught" if a ball is hit into the side netting (Zones B or C) before
passing onto the back net (Zone D) and is caught without touching the ground.
Should a ball hit the non-striker and then be caught before touching
the ground, the striker will be out.
The striker will be given out if the ball is caught after it has
come from their bat or the hand(s) holding the bat and then deflected onto
their protective equipment.
A batter will not be out "caught" if the ball came from
the bottom wire supporting the net.
Stumped & Run Out: The difference between
"run out" and "stumped" is that in the former a batter is
attempting to make a run, whilst in the latter, the batter is stranded out of
their crease after playing a shot and is attempting to regain their batting
crease.
i. Stumped.
A batter is stumped when the wicket keeper legally
removes the bail(s) before the striker (who has advanced down the pitch) is
able to get any part of their bat or body grounded inside their crease. The
wicket keeper may use the hand(s), or the forearm of the hand(s), holding the
ball or as a result of the ball rebounding directly from the keeper's body onto
the stumps.
If the wicket keeper attempts to take the ball either in front of,
or from the side of the wickets, with the exception of the ball striking the
batter's person or equipment, the umpire will call "No Ball". [See
Rule 9D(v)].
A batter can not be stumped off a No Ball.
The striker can be given "Run Out" off a No Ball, by the
wicket keeper, if in the opinion of the umpire the striker did not make an
immediate and deliberate attempt to regain their crease.
On the line is out.
Only a wicket keeper can "Stump" a batter
ii. Run out:
A batter is run out when either batter has left their crease, while the ball is
"live", and the bails are dislodged by the ball held by or coming
directly from a fielder, before any part of the batter's person or equipment is
grounded behind the line of the appropriate crease. Once a batter is safely
behind the line of the crease they cannot be given out.
A fielder is able to "Run Out" a batter with either their
hand(s) or the forearm of their hand(s) holding the ball, provided the ball is
retained in the hand when they completely remove the bail(s) from the top of
the wickets.
Either batter can be run out off a No Ball as per the conditions
described in Rule 17C(ii(a)).
If a batter is attempting to regain the crease and the bail(s) are
not completely removed until after the batter makes good their crease, the
batter is not out.
No batter may be out if the ball breaks the wicket after coming
directly from a net. Conversely, a batter will be out should the ball, having
come from a net, be touched by a member of the fielding side before breaking
the wicket.
The stumps, when standing, are always live irrespective of the
bail(s) having been removed during play. If the wickets, whilst standing, have
had the bail(s) removed but the ball is "live", the fielding side
need only hit an upright stump again with the ball or the hand(s) holding the
ball to constitute an appeal for a run out.
The stumps, when standing, must have some part of their base in the
normal position to enable a wicket to be taken.
If the stumps are lying off their base on the ground, the fielding
side must restand the stumps upright with some part of the base in its normal
position. The fielder need only hit an upright stump with the ball or the
hand(s) holding the ball and appeal to enable a wicket to be taken.
On the line is out.
The base plate is considered to be part of the stumps. A batter will
be adjudged out if the bail(s) are dislodged as a result of the ball hitting
the baseplate
L.B.W.: If the ball hits the striker's body and the striker
has made no attempt to hit the ball, the batter will be adjudged LBW if, in the
opinion of the umpire, the ball would have struck the stumps.
Hit Wicket: The striker will be out "Hit Wicket" if
their person or equipment breaks the stumps whilst either playing the ball or
immediately setting off for the first run after playing at the ball. The
baseplate of the stumps is considered to be part of the stumps. A batter is not
out should they break the stumps trying to regain their crease or complete a
run.
Mankad: If the non-striker
leaves the crease prior to the delivery of the ball and the bowler completes a
delivery action then breaks the stumps with the hand holding the ball, the
non-striker will be out "Mankad". A mankad attempt does not have to
be in one continuous motion but the ball must remain in the bowler's delivery
hand throughout the mankad attempt.
The bowler must have had the ball at the commencement of the
delivery stride.
A legitimate mankad dismissal or attempt does not count as part of
the over.
If a bowler whilst attempting a mankad, releases the ball during the
delivery action and breaks the stumps at the non-striker's end, the umpire will
call "No Ball, Dead Ball". This delivery will not count as part of
the over and incurs the "No Ball" penalty. The umpire must call
"Play" to re-commence the game.
When a bowler makes more than 2 unsuccessful mankad attempts in any
one over, the third unsuccessful attempt (without releasing the ball) will be
called "No Ball, Dead Ball". The ball will not be counted as part of
the over and 2 runs will be credited to the batting team's score.
Any mankad attempt where the bails are not removed is still
considered an unsuccessful mankad attempt.
Where an umpire considers the bowler is wasting time rather than
attempting a legitimate mankad, the bowler may be warned for time wasting and
subsequently penalised 5 runs for misconduct if the action is repeated.
If the mankad attempt is successful, the ball does not count as part
of the over and does not affect the score off the previous or following
delivery.
Interference:
A batter can be given out for interference:
If either batter deliberately interferes with the ball whilst it is
in play.
If either batter deliberately obstructs or interferes with any
member of the fielding team, bearing in mind that the fielder has the right of
way provided they are legitimately fielding the ball. Note: Even if they are
running in a "straight line" between the batting creases, it is the
batter's responsibility to avoid fielders.
If the ball is struck or stopped by the striker more than once
except when preventing the ball from hitting the stumps. This may only be done
with the bat or body but not with the hands. No runs may be scored as a direct
result of such action. Any attempt to do so would be interference.
The non-striker can not impede the line of delivery of a bowler.
This will be deemed interference and the umpire will warn the non-striker to
move. Refusal to heed the warning will result in a 5 run penalty.
Note: Should any player deliberately endanger an opponent,
irrespective of the right of way provisions, they will be dealt with under the
Misconduct Rule. [See Rule 19].
Third Ball:
Should the score remain unchanged after two deliveries, the umpire
will call "Third Ball". This call must be made prior to the
commencement of the next delivery. On the next delivery, the score must change
or a dismissal will be recorded against the striker. Should the score be
advanced in any way, or a dismissal occurs (including a Mankad), the Third Ball
count will restart from the commencement of the next delivery.
In the event an umpire fails to call "Third Ball", it will
be the responsibility of the captain of the fielding side to clarify the
situation prior to the commencement of the next delivery. Should both the
umpire and the fielding team fail to recognise the Third Ball call, the
following ball (ie the fourth ball) will then be called Third Ball if the score
did not change from the delivery just completed.
Regardless of when they occur in a batting partnership (of four
overs), if two consecutive deliveries are scoreless, the Third Ball rule will
apply to the next delivery. However, the Third Ball rule will not carry over
from one batting partnership to the next.
After a call of "Third Ball", once the non-striker leaves
their crease, unless a legside, wide or a no-ball is bowled, or the striker is
dismissed, they must continue to the batter's crease. Note: The non-striker is
not required to run at the instant that the ball is released by the bowler.
If the non-striker stops and/or attempts to return to their original
crease, the umpire will give the striker out, "Third Ball".
If the non-striker makes no clear attempt to make a physical run,
the umpire will give the striker out, "Third Ball".
If the non-striker does not hesitate and completes a physical run,
the onus will be on the fielding team to affect a run out.
Notes:
1. Once the "Third Ball" dismissal is given, the ball is dead.
2. The dismissal is recorded against the striker.
3. A striker can not be given out on a "Third Ball" dismissal if the
umpire does not call "Third Ball" prior to the delivery.
RULE 18. INTERFERENCE
Batters must not have their running path unfairly impeded. If in the
umpire's opinion this constitutes unfair play, the batters are not to be given
out and all runs will count. The fielding team will be issued a warning. A 5
run penalty will be issued to the fielding team for a second occurrence. Note:
A player may not be guilty of obstruction if they do not move.
The fielder has right of way provided they are legitimately
fielding the ball.
If the ball is bowled, then deliberately fielded prior to the batter
having the opportunity to hit the ball, the fielding team will be penalised 5
runs for unfair play and the ball will be re-bowled.
RULE 19. MISCONDUCT
-
Any misconduct may incur a run penalty at the discretion of the
umpire. No warning need precede the application of this penalty. Any act of
misconduct may result in the player(s) being ordered off the court by the
umpire. [See Rule 20].
-
The maximum penalty for any single rule violation is 5 runs. In the
case of misconduct related violations, the penalties can range in multiples of
5 to a maximum of 20, depending on the severity of the violation.
-
Umpires must use their discretion when determining if run penalties
are warranted for misconduct. Players may be warned prior to being penalised,
but this is not a pre-requisite.
-
Any of the following may constitute misconduct:
-
Dangerous or unduly rough play.
-
Swearing or making obscene gestures.
-
Deliberate physical contact or fighting.
-
Unfair play. (See Rule 19F)
-
Spitting.
-
Sledging (eg. any baiting, harassment, gestures, words or actions
which may interrupt the concentration of an opponent).
-
Mistreatment of equipment (eg. bats, nets, carpets, stumps or
balls).
-
Deliberate time wasting.
-
Any player deliberately stepping on the nets.
-
Disputing or arguing with the umpire.
Note: The captain of the fielding side or the batter at the wicket may query an
umpire's decision. Once the umpire has replied, any further talking to, at or
about the umpire, or their decision, may be penalised.
-
Any person or team found substituting or deliberately scuffing,
gouging or attempting to reshape the ball will be penalised 10 runs for ball
tampering.
-
Unfair Play can be defined as actions
taken outside the spirit of the rules of the game to create an unfair advantage
over an opponent. Any of the following would be considered unfair play:
-
A fielder pretending to have the ball in order for the wicket
keeper to run out a batter who may stray outside their crease.
-
A wicket keeper clicking their fingers to simulate a ball striking
the edge of a bat.
-
Undue noise and movement during a bowler's delivery.
-
Unnecessarily slowing down play.
-
After missing a delivery, the batter lifting the bat in front of
the wicket keeper to prevent the ball being thrown to the receiver.
-
Ball tampering.
-
Any game may be stopped and awarded to the opposition, or
cancelled, should infringements of the above nature escalate to the point where
the captains have lost control of their players. No game may be called off
without consultation with the duty manager or tournament organiser.
-
Any player incurring 2 misconduct penalties for any reason must be
ordered off for the rest of the game by the umpire.
RULE 20. ORDER OFF
-
Umpires must order off:
-
Any player whose conduct is extreme (eg. striking or threatening
behaviour).
-
Any player who has been the cause of 2 separate penalties for
misconduct being awarded against their team.
-
The umpire is the sole judge of what constitutes extreme
misconduct.
-
A player ordered off the court will take no further part in the
game.
-
A player ordered off will not be replaced. Teams are to revert to
the Player Short Rule [Rule 8] for the batting and bowling.
RULE 21. ILLEGAL COURT ENTRY/EXIT
Illegal Court Entry
Any player, other than the 2 batters and the 8 fielders on court,
who enters the court during a game without permission being given from an
umpire, can be ordered off and refused further participation in the game. They
may be subject to further disciplinary action by the duty manager or tournament
organiser if there is additional misconduct.
Note: Commonsense should be applied in circumstances such as when a player is
injured and requires immediate attention. This does not however entitle the
assisting player/s to say or do anything intimidatory towards the opposition.
Illegal Court Exit
Any player who leaves the court during a game must request
permission from the umpire and provide a legitimate reason before being allowed
to leave. Any player leaving the court without permission will be refused any
further participation in the game.
Note: If sufficient players violate this rule, the game may be forfeited.
RULE 22. RUNNERS
Runners are not permitted except for persons with a
permanent disability, and only with the consent and at the discretion of the
duty manager or tournament organiser..
Where a runner has been permitted, they must:
- Wear 2 gloves and carry a bat;
- Stand behind the batting crease until the striker has either played at the
ball or the ball has passed the batting crease.
If this rule is infringed, no runs will be scored and the batter will be
penalised 5 runs for unfair play. This violation is not subject to the order
off rule [Rule 20].
The 'disabled batter' should, where possible:
- Stand near Zone A to the leg side of the facing batter when not on strike;
- Having struck the ball, make a reasonable effort to get out of the line of
play of the fielders.
The disabled batter will be given out "Stumped" or
"Run Out" if either they or their runner are out of their crease.
RULE 23. END OF OVER/GAME
An over is completed when off the last delivery:
The ball is fielded and held over the stumps at either end whilst at
least 1 batter is in their crease and the umpire calls "Over".
All players on the court regard the ball as being "Dead"
(ie. no further play is possible).
A wicket falls, excluding a mankad (subject to it being a legal
delivery) and the umpire calls "Over".
The umpire will end the match by calling "Game" after all
of the prescribed overs have been bowled.
No run penalties may be imposed after the umpire calls
"Game".
Any misconduct occurring after "Game" has been called
should be referred to the duty manager or tournament organiser for possible
further action.
RULE 24. MIXED GAMES
All rules apply to Mixed Games except where they conflict with the
following By-Rules. These rules should be read in conjunction with the previous
Rule descriptions.
BY-RULE 1 - Fielding a Team [Rule 1]
There can be no more than 4 males or 4 females in any one team. A
team must have a minimum of 2 males and 2 females, and have at least 6 players
in the team, to start a game.
BY-RULE 2 - The Game [Rule 2]
Bowling sequence: the captain must bowl male and female players
alternately. The fielding captain will determine whether a male of female
bowler commences the 1st over.
Batting pairs: A male and female must bat together.
BY-RULE 3 - Player Short [Rule 8]
If a team is player(s) short, they can only be replaced by other
player(s) of the same sex. Females are not permitted to fill in for males and
vice versa.
When a team plays short, the male/female batting pairs and bowling
sequence must be maintained.
-
If a team is 1 player short, a player of the missing sex must be
selected by the opposition captain after the 12th over to bat for the remaining
4 overs, or bowl 2 of the remaining 4 overs.
-
If a team is both a male and a female player short, the opposition
captain must select a male and a female player after the 12th over to bat the
last 4 overs, or bowl 2 overs each of the last 4 overs.
-
If a team is 2 players short of the same sex, the remaining pair of
the same sex must alternate their respective batting and bowling overs.
BY-RULE 4 - Field Placement/Intimidatory Play[Rule 9]
A. Fielding
Excessively close-in fielding and rushing tactics that in the
umpire's opinion intimidate the female striker, will be penalised by the call
of "No Ball". No warning is required.
There are no restrictions on the court placement of males or females
when fielding provided the conditions of Rule 9A are satisfied.
B. Bowling
Males are not permitted to bowl in a manner that intimidates the
female striker. This includes fast bowling, short pitch bowling and any
delivery that spins excessively and which, in the umpire's opinion, is beyond
the capabilities of the female striker.
C. Batting
The umpire is to call "No Score", at the completion of
play on that delivery, against strikers who hit the ball excessively hard
thereby endangering the safety of a fielder. The delivery will not be rebowled.
All forms of dismissal will still count.
BY-RULE 5
Either batter (male or female) will be given "out" if they
are caught from a direct hit (on the full) to the "6" net (Zone D).
BY-RULE 6 - Substitutes [Rule 8]
When a team utilises the Substitute Rule or Player Short Rule
during a mixed game, the replacement must be a player of the same sex.
BY RULE 7 - Equipment
All mixed games will be played using indoor cricket bats approved
by the AICF.
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